To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *13435 (-5)
  Re: LDGlite and LPub
 
(...) See, this is why ldview is so much better. I'm still trying to absorb the first post and you whip out the math. Ok, apparently I knew about the horizontal/vertical bit at one point because the code to print an l3p command line contains this (...) (20 years ago, 26-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) In case you don't want to think about the math, here it is: vfov = 2*atan(tan(hfov/2)/(...h/height)) --Travis (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Please note that L3P's field of view is the horizontal field of view, and OpenGL's is the vertical field of view. You have to convert if you want the same result. You can check real quick by doing a square image in each. If they look the same, (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Ooooohhhhh. Thanks for that one..... that will make my code smaller. (...) Kevin (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Yeah, me too, but opengl requires it. I didn't make them automatic because the ldlite parser draws as it parses, so it doesn't have access to the bounding box of the model. I'll fix it for the l3 parser to default the clipping planes just (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR