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 CAD / Development / *12911 (-5)
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Yeah, watch out for that software rendering on the Mac. It sneeks up on you. I know it can switch you over while your program is running, but I don't know what causes it to happen other than resizing a window. You might want to query it about (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Just as a note, I found that Vertex Buffer Objects (VBOs) would crash my ATI card in Windows when used inside a display list. As far as I can tell, this isn't supposed to happen. Regular vertex arrays work fine inside a display list. General (...) (20 years ago, 21-May-04, to lugnet.cad.dev.mac)
 
  LCD draft spec comment
 
Nothing much seems to be happening with the LCD spec, but I read it through and have a comment, in case anyone is listening. If not, at least this lands in the archives. The "stud inlet" and the "turnable stud inlet" should not be distinguished in (...) (20 years ago, 20-May-04, to lugnet.cad.dev.lcd)
 
  Re: Mac Brick CAD and the Imerial Star Destroyer
 
(...) Travis Having done some experiments and research over the last couple of days, it seems that to get very fast drawing in OpenGL generally, vertex arrays are necessary. OpenGL has specific commands such as glBufferDataARB that will explicitly (...) (20 years ago, 20-May-04, to lugnet.cad.dev.mac)
 
  Re: Numbers Report - 20 May 2004
 
(...) Sorry for the typo......... :/ (20 years ago, 20-May-04, to lugnet.cad.dev.org.ldraw)


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