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 CAD / Development / *12611 (-5)
  Re: surface normals and vertex normals for OpenGL
 
(...) I don't know about that goal. I think it's better to make it easy to assemble the various primitives into parts. That way we get more people volunteering to make the parts. I don't think the primitives *can* be closed. I also think it's much (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Re: surface normals and vertex normals for OpenGL
 
(...) [snip] (...) [snip] (...) It is neither impossible nor particularly hard. I will snip the rest of the post here and explain. There is an interesting property of closed surfaces that can allow you to determine the normals for all polygons (or (...) (21 years ago, 11-Mar-04, to lugnet.cad.dev)
 
  Name discussion for 40244.dat
 
This part has been named "Axle for Spiral Staircase" on the Parts Tracker, but needs some wider discussion on the name and orientation. (URL) To my mind it is a Technic Pin Joiner, not disimilar to (URL) just a different length (or height depending (...) (21 years ago, 10-Mar-04, to lugnet.cad.dev)
 
  LDRAWPREDIRS LDRAWPOSTDIRS - Summary please!
 
86 messages have been posted in this thread so far. I don't have a chance to catch up what has been discussed by reading all posts. Is it possible to make a brief and relatively easy-to-read summary of the most significant suggestions, and what (...) (21 years ago, 10-Mar-04, to lugnet.cad.dev)
 
  Re: LDRAWPREDIRS LDRAWPOSTDIRS - additional search paths
 
(...) Hmmm, I must've put myself to sleep as well. Actually, I've been a bit busy lately. Now what was I trying to say... I guess I was thinking that a <SKIP> tag might be a third choice between <HIDE> and <SHOW>, but after a few days I now think it (...) (21 years ago, 10-Mar-04, to lugnet.cad.dev)


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