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 CAD / Development / *11636 (-10)
  L3P Launcher v0.6
 
(URL) think this version is alot more useful than the last. Even though not much is different. I added: All of the checkboxes remember their state. A user flags field, so that you can enter in camera and light values if you know the flag values. (...) (21 years ago, 31-Jul-03, to lugnet.cad.dev.mac)
 
  Re: rotating models in MBC 0.4.1d Cocoa
 
(...) Chris, Unfortunately the answer isn't necessarily simple. In the parts files included with Brickdraw 3d, I found an error in part 590 (Train Engine). At least one of the Type-2 lines is corrupted. However, I didn't notice the error in the file (...) (21 years ago, 31-Jul-03, to lugnet.cad.dev.mac)
 
  Re: LSC Vote Results
 
(...) Wayne, Thanks for being the vote-tallier-person! I appreciate you handling it. (...) Looks like a good group, except maybe that last one. ;) I'm somewhat tied up right now, but I'll get with the LSC members and we'll get going in the next (...) (21 years ago, 31-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Config File (was: Edge line colors on img.lugnet.com)
 
In lugnet.cad.dev.org.ldraw, Cary Clark wrote: <snip> (...) It's 33,33,33 since these values make the color light enough to show up on a black backgrond when rendered but dark enough to be considered black. -Orion (21 years ago, 30-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Config File (was: Edge line colors on img.lugnet.com)
 
(...) As you pointed out, dithering is a historical artifact with LDraw. As I don't see it doing any harm, I'd rather leave it in for now, even if it is generally unused. Call me misguidedly sentimental. ;) (...) As to the order and format, I was (...) (21 years ago, 30-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: LDraw.org Config File (was: Edge line colors on img.lugnet.com)
 
(...) Not exactly, although kind of. The idea is this might become several things. Not in any particular order: - This can lead to a standard color-definition (meta-)statement for LDraw. Since LEGO seems to be releasing more and more colors, it (...) (21 years ago, 30-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Inline POV code in official parts?
 
This is just my opinion since I started all this by suggesting to Lars to add POV support into L3P in the first place. By adding a few .dat primitives (not POV primitives) to the .dat definition, then you don't have to tie yourself to any renderer. (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) Now that would rock. For my personal use, this would almost entirely solve the problem. I could whip up a single file that contains all the parts I want to fix, run it through L3P, manually fix the parts in the resulting file, and then include (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)
 
  LSC Vote Results
 
All: Due to some technical difficulties, I was unable to tally the votes on Sunday as originally planned (I was in Boise Idaho at the time, and the rain storm the prior night had crippled the cable modem I was borrowing.) So I was not able to do the (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev.org.ldraw) !! 
 
  Re: Repository of .dat files with inline POV-Ray code... any interest?
 
(...) I asked Lars a while back if he could wrap all the part definitions with IF NDEF statements so that someone could define the parts they wanted in an external include file and the rest would use the standard L3P code. Hopefully when a new (...) (21 years ago, 29-Jul-03, to lugnet.cad.dev)


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