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 CAD / Development / *11466 (-10)
  Nominees - Please Accept or Decline Nomination (was Re: 1st LSC: Call for Nominations)
 
Nominees - I forgot to add in the original post, please accept or decline your nomination in this thread as well. -Tim (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
(...) Whoops - brain fart - I am not sure Wayne meets the requirements. I'll ask him. -Tim (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
I nominate: - Wayne Gramlich - Paul Gyugyi - Lars Hassing -Tim (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
Quoting Dan Boger <dan@peeron.com>: (...) I second. (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: 1st LSC: Call for Nominations
 
I nominate: - Steve Bliss - Chris Dee - Jacob Sparre Andersen (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Mirrored parts and studs
 
(...) Umm, my math is really rusty. Can the sign of the determinant also be used to detect mirroring? That could be handy. Don (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Thanks to all the parts developers
 
I just wanted to say thanks to Steve, Chris and all else that are involved with the developent, review and approval of the parts in the parts library. Programs can come and go, but without the parts library we'd have nothing. I think that the parts (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)  
 
  Re: Mirrored parts and studs
 
(...) Wait a minute. Doesn't L3Input.cpp build a threaded tree structure before outputting a single POV part? I would think you could traverse the array Parts[0...nParts] and look for toplevel parts from the PARTS directory. Then for each toplevel (...) (21 years ago, 2-Jul-03, to lugnet.cad.dev)
 
  Re: 1st LSC: Call for Nominations
 
(...) I was going to nominate Orion, but he beat me to it. I volunteer. (...) Kevin Clague (21 years ago, 2-Jul-03, to lugnet.cad.dev.org.ldraw)
 
  Re: Mirrored parts and studs
 
(...) My view is that there is nothing _serious_ wrong, but that a fix should be welcome. Anyway. Since we are only talking about studs, the rendering programs _could_ simply remember to fix any mirrored studs (can be done by multiplying the (...) (21 years ago, 1-Jul-03, to lugnet.cad.dev)


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