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| | Re: L3P v1.3 for Mac OSX
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| (...) Lars, Thanks for the quick fix, and thanks again for supporting Mac OS X! Regards, Tom (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
| | | | Re: L3P v1.3 for Mac OSX
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| (...) You're welcome, nice to hear from Mac users. (...) parts (...) with (...) update 14 (...) slope (...) the (...) code (...) dish) (...) (some (...) the (...) Good investigation! An internal datastructure (Lgeo flags) with bit fields was laid (...) (21 years ago, 30-Jun-03, to lugnet.cad.dev.mac)
| | | | Re: Math questions
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| (...) Cool, Thanks. --Orion (21 years ago, 30-Jun-03, to lugnet.cad.dev)
| | | | Re: Math questions
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| (...) (URL) Also, how about a reference to how to detect bow-tie quad? (URL) that the link inside above posting to L3Input.cpp is dead, please use (URL) much more info on quads, please read (URL) (21 years ago, 30-Jun-03, to lugnet.cad.dev)
| | | | Math questions
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| Could someone point me toward a good reference on how to extract the angles from a transformation matrix? Also, how about a reference to how to detect bow-tie quad? Thanks in advance, Orion (21 years ago, 29-Jun-03, to lugnet.cad.dev)
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