| | Re: True Type fonts and LDraw files
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I was assuming that the user knows the view angle as well as any MLCad rotation steps that are in place when laying out the building instructions, but maybe this is too much work. If I do it as a post processing step, then the user is going to have (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
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| | Re: True Type fonts and LDraw files
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(...) Not necessarily. I don't always use the default viewpoint when rendering. (22 years ago, 2-Dec-02, to lugnet.cad.dev)
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| | Re: True Type fonts and LDraw files
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(...) As far as I know, you can't do that, but I suppose you could do it with a new META statement. (...) I think there might be some LDRAW programs out there with a notion of a floor or background image. Those are 2D objects that may or may not (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
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| | Re: True Type fonts and LDraw files
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Quoting Don Heyse <dheyse@hotmail.spam...away.com>: (...) couldn't you say the text "box" is anchored in a point in space, and ALWAYS faces the camera? Or is there a situation where there's more than one camera at the same time? (I don't know much (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
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| | Re: True Type fonts and LDraw files
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(...) The one thing to watch out for here is that floating text will only look right when viewed from a particular angle. Don't forget that LDraw files contain 3D data which can be viewed from all directions. Text annotation seems to me more like a (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
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