To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.devOpen lugnet.cad.dev in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Development / *10135 (-5)
  Re: True Type fonts and LDraw files
 
(...) Not necessarily. I don't always use the default viewpoint when rendering. (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
(...) As far as I know, you can't do that, but I suppose you could do it with a new META statement. (...) I think there might be some LDRAW programs out there with a notion of a floor or background image. Those are 2D objects that may or may not (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
Quoting Don Heyse <dheyse@hotmail.spam...away.com>: (...) couldn't you say the text "box" is anchored in a point in space, and ALWAYS faces the camera? Or is there a situation where there's more than one camera at the same time? (I don't know much (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  Re: True Type fonts and LDraw files
 
(...) The one thing to watch out for here is that floating text will only look right when viewed from a particular angle. Don't forget that LDraw files contain 3D data which can be viewed from all directions. Text annotation seems to me more like a (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)
 
  True Type fonts and LDraw files
 
Hi, I've been doing a lot of work on automating the creation of building instructions lately, and have been studying various LEGO Constructopedias. There are places where LEGO uses text to anotate things in their step images (like 180 degree (...) (22 years ago, 2-Dec-02, to lugnet.cad.dev)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR