Subject:
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Re: new unofficial part - the "Bone"/"Cattlehorns" piece
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Tue, 1 Feb 2000 19:19:35 GMT
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Viewed:
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2176 times
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This looks pretty good when l3p'd, but your use of spheres at the junction
points of the cones is problematic in ldraw (ldlite, etc). If you use the
part with a transparent color, or just use ldlite's wireframe mode, you will
see that edgelines are drawn all the way around the spheres.
For modeling the "elbows" where the cones intersect, I would suggest using a
couple pairs of 2-4cyls.dat's. The cyls.dat is a cylinder cut off at a 45
deg. angle, but by playing with the y- component of the matrix you can get
the smaller angle of your turns. Flip one of the pairs of cyls.dats so that
the cut ends intersect, and you'll have a nice elbow with circular ends to
match the cones.
-John Van
Franklin W. Cain <fwcain@yahoo.com> wrote in message
news:Fp2J1J.3nG@lugnet.com...
> Here is my rendition of the Cattlehorn piece
> first provided to us by LegoCo. with the Islanders
> (from Pirates) and later used in Wild West, et al.
>
> Please let me know what you think.
>
> Thanks,
> Franklin
>
>
> 0 Animal Cattlehorns
> 0 Unofficial Model
> 0 Author: Franklin W. Cain
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