| | Re: Using MPD syntax in official part files
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(...) ... is it hijacking to put a thread back on topic? (even if the title is changed, it's still the same thread, right?) ... (...) Which is exactly why I brought up texture mapping. Solving gradients with texture mapping makes a lot of sense, for (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
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| | Re: Using MPD syntax in official part files
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And again, I forgot to include a bit. And second-posting about something very cool! Don, Be sure to take a look at Joshua's texture mapping primer/exposition on Facebook: (URL) good stuff, and could have very good benefits to LDraw. Steve (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
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| | Re: Using MPD syntax in official part files
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(...) Yeah, I checked it out the first time it was mentioned. I even poked around in the LDView CVS archives for a few minutes looking for hints of the magic syntax before the Walled Garden stuff got posted. Looks very promising! I guess I'm finally (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
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| | Re: Using MPD syntax in official part files
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(...) I like your thinking! :) But Shader Language programming is really more along the lines of what we'll need for the next step I'd like to see: gloss maps. Those will allow shiny paint on torsos (for instance) to shine in the light, making gold, (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
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