Subject:
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Re: New way to make Ldraw parts?
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Newsgroups:
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lugnet.cad.dat.parts
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Date:
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Wed, 7 Sep 2005 06:09:41 GMT
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Viewed:
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2760 times
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In lugnet.cad.dat.parts, Stefan Garcia wrote:
> Has anyone looked into using Blender to create new Ldraw parts? There is a
> script that reads Dat to Blender
> <http://www.princeton.edu/~mplough/ldraw.html>, so perhaps it wouldn't be so
> hard to flip the script? I'm a programming noob, so I may be off base there.
> As I understand it, Mlcad or the like is used to create new parts now, just
> thought an alternative, and perhaps a better one at that, would be a benefit
> to the community. If I knew how to write it, I would make one in a
> heartbeat, but I have emailed Plough, in the hopes that he can render
> assistance. Creating parts in a true modeling environment might also lead to
> optimization of the meshes.
>
> -Stefan-
If I recall that script won't work with the current blender version. A better
script is here:
http://news.lugnet.com/cad/dev/?n=9839
-Orion
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Message has 1 Reply: | | Re: New way to make Ldraw parts?
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| Plough's script works beautifully even with Blender 2.37, but it does seem as if Yann beat the both of us to it. Thanks, I will check that out. Hm - I wonder if Blender could be used to place the markers for stud connections? Just a random thought, (...) (19 years ago, 7-Sep-05, to lugnet.cad.dat.parts)
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Message is in Reply To:
| | New way to make Ldraw parts?
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| Has anyone looked into using Blender to create new Ldraw parts? There is a script that reads Dat to Blender (URL), so perhaps it wouldn't be so hard to flip the script? I'm a programming noob, so I may be off base there. As I understand it, Mlcad or (...) (19 years ago, 7-Sep-05, to lugnet.cad.dat.parts, lugnet.cad, FTX)
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