| | Re: Minifig pirate hook hand Chris Dee
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| | (...) Yes, Franklin Cain is working on this, but it's in a held state on the Parts Tracker (URL) (21 years ago, 29-Apr-04, to lugnet.cad.dat.parts)
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| | | | Re: Minifig pirate hook hand Franklin W. Cain
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| | | | ...And since we've released an entirely new version of the Minifig Hand since I first posted that file, I need to completely re-orient the Hook. BTW, along these lines, I've been meaning to ask something. I need to "squish" a quarter sphere (i.e. (...) (21 years ago, 29-Apr-04, to lugnet.cad.dat.parts)
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| | | | | | Re: Minifig pirate hook hand Steve Bliss
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| | | | | (...) Strictly speaking, (assuming I understand you correctly) you can't do this. As you 'squish' the primitive, the angle will change slightly, but it's kinda like the tangent angle is the last to change - by the time you switch it significantly (...) (21 years ago, 29-Apr-04, to lugnet.cad.dat.parts)
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| | | | | | | Re: Minifig pirate hook hand Franklin W. Cain
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| | | | | | (...) I want to clean up the file, and take advantage of all these new cone primitives that didn't exist when I first encoded this part. But I need an "orange slice" (as I think of it) to join each pair of cone segments to be used for the hook (...) (21 years ago, 29-Apr-04, to lugnet.cad.dat.parts)
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| | | | | | Re: Minifig pirate hook hand Don Heyse
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| | | | (...) You can't do it with a quarter sphere (because one quarter shears the wrong way (but with an 8th sphere you can shear y and z for movements in x. X is your pole of rotation. This one shears y and z by 0.2 and scales them by 0.5 to give a nice (...) (21 years ago, 29-Apr-04, to lugnet.cad.dat.parts)
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| | | | | | Re: Minifig pirate hook hand Don Heyse
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| | | | (...) Hmm, that one moved the end off the x axis. Maybe this is more like the shear you're looking for. 1 16 0 0 0 1 -0.2 -0.2 0 0.5 0 0 0 0.5 1-8sphe.dat Don (21 years ago, 29-Apr-04, to lugnet.cad.dat.parts)
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