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"Franklin W. Cain" <fwcain@yahoo.com> wrote in message
news:Gt1qBF.DG6@lugnet.com...
> Thanks for the vote of confidence. But, seriously, when I really
> took a good look at those minifig heads (in real life), I said,
> "Hey! These look *really* similar! Once I do this one, I can make
> just a few changes and I'll have this one, then this one, and then..."
It still took time and patience to get the patterns right, and you did so
many! I couldn't have created some of my models without those parts.
> The pattern you did was so "busy" that I couldn't imagine *anyone*
> dedicated enough to try it, and then you did a *very* good version
> of it. (Shows you what *I* know, eh? ;-)
I sort of jumped in at the deep end on that head. I really wanted to author
a part, and I really wanted to do some renders with Maul in, so I decided to
have a go at it. And after 2 weeks I wished I hadn't! It was just so fiddly.
I ended up writing a couple of VB apps to help me out - one to calculate Z
values on the head surface from a given X and Y so I could just plot the
face from the front by measuring the co-ords from the large scan I did, and
another one to actually draw each triangle and quad over a wireframe head so
I could make sure there were no overlaps and that the "corners" of the head
matched the pattern (and obviously I need to check the program as Carsten
spotted an overlap near the mouth). I learnt a lot from authoring that
part - and next time I'll pick something *much* easier!
Dan
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