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 CAD / LDraw Files / Parts / *302 (-5)
  Re: Part number needed & New primitive submission
 
Hmm... Steve Bliss <blisses@worldnet.att.net> wrote in message news:379efb57.879462...net.com... (...) I'll do this, I guess it will save some time when being generated. (...) to (...) I don't know what YMMV stands for:) I'll check this out though. (...) (25 years ago, 28-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
(...) center and (...) can (...) The way this primitive is designed saves time for the part author (not a whole lot, but some). Once you have the dimensions you want you just plug those in directly without having to divide them by two. When you use (...) (25 years ago, 28-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
(...) I think the box should conform to the same geometry as the other box* primitives -- it should range from -1 to +1, not -.5 to +.5. Steve (25 years ago, 28-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: Part number needed & New primitive submission
 
A few things I noticed/suggestions: 1. The way you use box4nl, you are drawing a bunch of quads which will never be seen. Drop the end-quads from box4nl. 2. On the outside frame, butted-construction is not the best way to put graphics primitives (...) (25 years ago, 28-Jul-99, to lugnet.cad.dat.parts, lugnet.cad.dat.parts.primitives, lugnet.cad.dev)
 
  Re: 4150p?? 4th try
 
It looks good. I would recommend two things. This is general advice, not something that must be changed on this part (although it would improve the pattern further): 1. When connecting quads/triangles/lines to primitives, use the same number of (...) (25 years ago, 28-Jul-99, to lugnet.cad.dat.parts)


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