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Subject: 
Re: Help needed with Minifig
Newsgroups: 
lugnet.cad.dat.models
Date: 
Sun, 28 Feb 2010 17:22:10 GMT
Viewed: 
21250 times
  
In lugnet.cad.dat.models, Tore Eriksson wrote:
In lugnet.cad.dat.models, Joshua Delahunty wrote:
Tore wrote:
I don't feel like installing the whole MLCad package just for the MFGen, so I
gave handcrafting in combination with basic Trigonometry another try this
morning, and this time I succeeded.

<model snipped>

Wow, this looks really great.

Thanks. :)

You're welcome. (I know I'm in the minority a bit, but...) I'm not a fan of
bending mini-figures at the knees and elbows or performing other not-physically
possible changes to the bodies when modeling -- why use LEGO elements at all if
one is going to bend the rules like that?  So when you come up with a creative
solution "within the rules" that looks right, it's a very nice win (I suspected
you would have had to "half unhinge" the binoculars from the mini-figure's grip
to get it pointed where you wanted -- a move I would not actually distress
over).

I have half a mind to texture map some
(magnified) eyes into the end of the binoculars.  I think that would look really
humorous.

If you don't think of gradient colored irises, it would be 100 times easier with
disc and ring primitives. Texture mapping is great - in other situations than
this.

I respectfully disagree.  It's the same with texture mapping: Bring up
Illustrator (or another object-oriented 2D "draw" style package), drag out two
ellipses (possibly as circles), and then go through a save-load-save work
process with Photoshop (or another favored 2D "paint" style package that
supported alpha-channels and .PNG output adequately) to get the bitmap.

I was actually thinking a page full of different "eye expressions" would likely
get done (because all would be easy -- irises, specular light dots, perhaps even
gradients in several different colors), and you'd have a host of choices, all
easily manipulated.

Furthermore, there is the FALLBACK syntax to consider.  If it's easy to do with
an illustration package, and it's easy to with Design By Architecture, then it's
a win-win, you can prototype in the form you're comfortable with, and then
provide a wider functionality for everyone.

In fact, this might be a nice general-use unofficial part, come to think of
it...

The one I just posted, or binoculars with cartoonically magnified eyes? The one
I just posted is alreay to be officially considered an unofficial shortcut, free
to use and edit at will.

The binoculars with the textures in the ends of the eyes (a "family" of them, as
I mentioned above).

    -- joshuaD



Message has 1 Reply:
  Unofficial Humor Part: 30162p01.dat - Minifig Binoculars with Cartoon Style Eyes Pattern :)  [DAT]
 
Sorry folks, I just had to do it... :) 0 Minifig Binoculars with Cartoon Style Eyes Pattern 0 Name: 30162p01.dat 0 Author: Tore Eriksson 0 Highly Unofficial Part 0 BFC NOCERTIFY 0 Inlined: 1 16 0 0 0 1 0 0 0 1 0 0 0 1 30162.dat 0 Minifig Tool (...) (15 years ago, 28-Feb-10, to lugnet.cad.dat.parts)

Message is in Reply To:
  Re: Help needed with Minifig
 
(...) Thanks. :) (...) If you don't think of gradient colored irises, it would be 100 times easier with disc and ring primitives. Texture mapping is great - in other situations than this. (...) The one I just posted, or binoculars with cartoonically (...) (15 years ago, 27-Feb-10, to lugnet.cad.dat.models)

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