 | | Re: new axlehole (part1)
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(...) [snipped DAT code] Mark, Is this primitive supposed to be a substantially different profile than axleho11.dat? Other than splitting it into two different files. (URL) Steve (25 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)
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 | | new axle hole (part two) [DAT]
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and the second part. If people think I should I would be willing to combine them into a single file. Why so many axle hole primitives anyway? 0 4 16 2 0 2 5.58 0 2 5.52 0 2.28 4.26 0 4.26 4 16 2 0 2 4.26 0 4.26 2.28 0 5.52 2 0 5.58 4 16 -2 0 -2 (...) (25 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)
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 | | new axlehole (part1) [DAT]
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Plus a new type of axlehole 0 4 16 0 -0.00 -6 -2 -0.00 -5.66 -2 -1.00 -5.66 0 -1.00 -6 2 24 -2 -0.00 -5.66 -2 -1.00 -5.66 4 16 -2 -1.00 -5.66 -2 -0.00 -5.66 -2 -0.00 -2 -2 -1.00 -2 2 24 -2 -0.00 -2 -2 -1.00 -2 4 16 -2 -1.00 -2 -2 -0.00 -2 -5.66 (...) (25 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)
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 | | double bevel gear tooth [DAT]
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Here is a new primitive for those double beveled technich gears. 0 Double Bevel Technic Gear Tooth 0 Name: bevcog.dat 0 Author: Mark Kennedy 0 taken out of 32270.dat by Marc Klein 0 3 16 0 3 -10 1.31 -0.09 -10 -1.31 -0.09 -10 2 24 0 3 -10 1.31 -0.09 (...) (25 years ago, 18-Apr-02, to lugnet.cad.dat.parts.primitives)
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 | | Re: Baseplates with pattern
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That would work but... what if you want to render the base with the Lego logo on the studs? L3P and LDView use the stud primitve to determine Lego logo placement. I could live with no Lego logo on some studs but for those who insist on perfection (...) (25 years ago, 18-Apr-02, to lugnet.cad.dat.parts)
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