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 CAD / LDraw Files / *10188 (-10)
  Re: "Dither" colors in patterned/sticker parts
 
(...) As it happens, the stud logos in LDView are just regular textures. --Travis (17 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) Texture maps let us wrap images to polygons. This is great for painted images on surfaces, such as mini-figure torsos or the sides of walls. Bump maps describe how each point (texel) in the texture reacts to light, by describing a virtual (...) (17 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) But that's different from parts authors being able to use bump mapping in a part file. Or specific colors actually being implemented as bumps/textures -- so 'rubber black' actually looks distinct from 'black'. (17 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) I was under the impression that LDView already uses bump mapping for the stud logos. Is that wrong? (17 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  New Datsville Train Needed  [DAT]
 
Who wants to contribute? The official LEGO Model rjwmetro.ldr has to be replaced by a MOC. It is desireable to make it fit to Rjjtofc.ldr by James Jackson; his model has been pending for years. See attached MPD file. By contributing to Datsville, (...) (17 years ago, 16-Feb-10, to lugnet.cad.dat.models)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) If I'm not mistaken, two big pushes were made for texture mapping, in 2004 and 2007. Both failed because of too much committee, too little action. This after previous attempts were made, of course, but looking at LUGNET, that's when the big (...) (17 years ago, 16-Feb-10, to lugnet.cad.dat.parts)
 
  Re: "Dither" colors in patterned/sticker parts
 
(...) This is really interesting work. Just curious, but have you considered how you'd implement bump mapping as well? (Bump mapping would allow the "rough" texture on slopes, for instance. I think that would be the only application for it, but (...) (17 years ago, 15-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) In lugnet.cad.dat.parts, Joshua Delahunty wrote: (...) In lugnet.cad.dat.parts, Travis Cobbs wrote: (...) I was actually thinking "uuencode" when I wrote this, and used hex for shorthand and because I figured it was more universally (...) (17 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) Yeah, what he said. (17 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
 
  Re: Using MPD syntax in official part files
 
(...) I really don't like this idea. I agree that it has the cool property of encapsulating everything in one file, but it has three big problems that I can think of off the top of my head: "Hex" encoding of the texture file increases its size by a (...) (17 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)  

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