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Hi Lars,
I was wondering if you had ever considered adding a feature to L3P to
provide the lines at edges of bricks, so that we don't have to use MEGAPOV
to do so? The advantages are that we would not have to play with MEGAPOV
settings to get them just right, depending on the resolution of the model.
MEGAPOV is not perfect in its edge detection mechanism, and we wouldn't have
to wait for MEGAPOV to post process each image.
Is there a way to do so? It seems like it might fit nicely with the
"smooth triangle" algorithm you are developing this spring.
Kevin
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Message has 2 Replies: | | Re: Outlined part edges in L3P?
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| Excellent suggestion!! I've been wrestling with MegaPOV lately, having frustration with different size submodels and the find_edges settings. I want to keep the line thickness relative to the _parts_ and not to the render resolution, but since the (...) (22 years ago, 22-Dec-02, to lugnet.cad.ray, lugnet.inst)
| | | Re: Outlined part edges in L3P?
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| (...) First, I don't think that it is related to the "smooth triangle" algorithm, because this is independent of the scale of the triangles, it only deals with their surface normals. The basic problem is, that there is no such thing as a line in (...) (22 years ago, 23-Dec-02, to lugnet.cad.ray, lugnet.inst)
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