| | LUBNET... hmmm.. now where could that lead us??? Jeff Boen
| | | (...) LUBNET.. hmmm... (jeff ponders a moment, needing a break from processing triangles into quads with edge lines and faces and determinants of 4x4 matrices to prove coplanarism of... aaaahhh...hhh!!!!!) LUBNET... Lego User Badass Network??? (...) (26 years ago, 12-Feb-99, to lugnet.cad)
| | | | | | | | Re: LUBNET... hmmm.. now where could that lead us??? Ben Bennett
| | | | | (...) Ah but you don't need to compute the determinant. For 3D points A, B, C, and D represented as vectors, and AB is the line segment from A to B (or B-A): (AD x AB) . AC = det ( Ax, Ay, Az, 0, Bx, By, Bz, 0, Cx, Cy, Cz, 0, Dx, Dy, Dz, 0) Where x (...) (26 years ago, 16-Feb-99, to lugnet.cad)
| | | | | | | | | | Re: LUBNET... hmmm.. now where could that lead us??? Larry Pieniazek
| | | | | (...) ?? waa! What'd I ever do to you, onyx? :-) (26 years ago, 24-Feb-99, to lugnet.cad)
| | | | | | | | | | | | Re: LUBNET... hmmm.. now where could that lead us??? Jeff Boen
| | | | | (...) hhehe.. just playing, larry!!.. :) i just always have so much fun with your name!.. let's not forget the 1st annual "how do you pronounce larry's last name" contest!!!... hehe! (all good-natured, i assure you) J (26 years ago, 24-Feb-99, to lugnet.cad)
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