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  Re: dragNdrop (Was: Ldglite must be faster)
 
(...) I examined the source (aren't you glad you posted it) and now I can drag in a part from LDList (cool!), but I'm still not sure about the rest of the 'protocol'. What's the point of the X and Y coordinates? And is it the empty message that (...) (22 years ago, 9-Sep-02, to lugnet.cad, lugnet.cad.dev)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
(...) OK, I got multiline paste to work, but it just dumps them all in the same spot for now. I also experimented with pasting in a peeron inventory with quantity and all, but the part numbers don't always match up and the colornames definitely (...) (22 years ago, 10-Sep-02, to lugnet.cad.dev)
 
  Re: dragNdrop (Was: Ldglite must be faster)
 
I don't exactly have an algorithm for "spread out parts", all I really have done is to find an empty spot when dropping one part. Along a line collect up the intersection of all bounding boxes of other parts; find an interval that your part fits (...) (22 years ago, 10-Sep-02, to lugnet.cad.dev)

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