| | Re: *** LDView Version 1.9.5 Released *** Travis Cobbs
| | | Well, I know I'm replying to something from a long time ago, but I just got around to investigating. The type 5 lines on the minifig arm are wrong, and my algorithm seems to be working correctly in this instance. Instead of being drawn along the (...) (22 years ago, 28-Jul-02, to lugnet.cad)
| | | | | | | | Re: *** LDView Version 1.9.5 Released *** Martijn Zwaal
| | | | | Nice to see that everything is ok. Those arms need to be fixed anyway. In the mean time I tried to speed up rendering using the vertex array range and fences extension on a geforce3. This seems to be about as fast as display lists but uses less (...) (22 years ago, 1-Aug-02, to lugnet.cad)
| | | | | | | | | | | | Re: *** LDView Version 1.9.5 Released *** Travis Cobbs
| | | | | | (...) I plan to eventually try out vertex array range, but since it's nVidia-specific, there has to be a fallback. I hadn't thought about the decrease in memory consumption, but considering the huge amount of memory sucked up by the display lists, (...) (22 years ago, 1-Aug-02, to lugnet.cad)
| | | | | | | | | | | | | Re: *** LDView Version 1.9.5 Released *** Travis Cobbs
| | | | | In lugnet.cad, Martijn Zwaal writes: ... (...) ... Well, I just checked at home, and two sided lighting is a relatively expensive operation on my GeForce3, even when the viewer is treated as an infinite viewer. (As I mentioned in my other post, all (...) (22 years ago, 4-Aug-02, to lugnet.cad)
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