| | Re: LD-Lite Rotation Matrices? Don Heyse
| | | (...) How about this? ldglite -v3 -a-1,0,-1,0.5,-1,-0.5,-1,0,0 file.dat (23 years ago, 8-May-02, to lugnet.cad)
| | | | | | | | Re: LD-Lite Rotation Matrices? Mike Walsh
| | | | | "Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message news:Gvso1G.9w5@lugnet.com... (...) rendered (...) horizontal, (...) the (...) That is very close to what I am looking for, it just needs an additonal rotation. Take a look at this (...) (23 years ago, 8-May-02, to lugnet.cad)
| | | | | | | | | | | | Re: LD-Lite Rotation Matrices? Don Heyse
| | | | | (...) Maybe this is it? l3glite -v3 -a1,0,-1,0.5,-1,0.5,-1,0,-1 file.dat Don (23 years ago, 8-May-02, to lugnet.cad)
| | | | | | | | | | | | Re: LD-Lite Rotation Matrices? Mike Walsh
| | | | | | "Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message news:GvswJK.9w0@lugnet.com... [ ... snipped ... ] (...) That is it! Thanks very much. Mike -- Mike Walsh - mike_walsh at mindspring dot com (URL) - North Carolina LEGO Train Club (URL) (...) (23 years ago, 8-May-02, to lugnet.cad)
| | | | | | | | | | | | | Re: LD-Lite Rotation Matrices? Kyle McDonald
| | | | | Actually I have a very similiar question. I originally had a similiar problem in that LDraw in inherently a Left Handed coordinate system, and my rendering engine needs right handed coordinates. I've figured out a solution that works for me so far, (...) (23 years ago, 8-May-02, to lugnet.cad)
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