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Subject: 
Re: LD-Lite Rotation Matrices?
Newsgroups: 
lugnet.cad
Date: 
Wed, 8 May 2002 13:27:16 GMT
Viewed: 
441 times
  
In lugnet.cad, Mike Walsh writes:
I have been using a matrix (-a-1,0,1,-0.5,-1,-0.5,1,0,1) for rendering
upside down images with LD-Lite. It works fine with one issue:  The rendered
image is also rotated 180 degrees around the Y axis (assuming X horizontal,
Y vertical, and Z out of the page). Anyone have a matrix that will turn the
image upside down without rotating it?

I did a search of the lugnet.cad.* hierarchy and while I found lots of
discussion rotation matrices, I didn't find an answer to this question.

How about this?

ldglite -v3 -a-1,0,-1,0.5,-1,-0.5,-1,0,0 file.dat



Message has 1 Reply:
  Re: LD-Lite Rotation Matrices?
 
"Don Heyse" <dheyse@hotmail.spam....away.com> wrote in message news:Gvso1G.9w5@lugnet.com... (...) rendered (...) horizontal, (...) the (...) That is very close to what I am looking for, it just needs an additonal rotation. Take a look at this (...) (22 years ago, 8-May-02, to lugnet.cad)

Message is in Reply To:
  LD-Lite Rotation Matrices?
 
I have been using a matrix (-a-1,0,1,-0.5,-1,-0.5,1,0,1) for rendering upside down images with LD-Lite. It works fine with one issue: The rendered image is also rotated 180 degrees around the Y axis (assuming X horizontal, Y vertical, and Z out of (...) (22 years ago, 8-May-02, to lugnet.cad)

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