| | Help! I'm stuck. [DAT]
|
|
I know this must be simple, but I can't figure it out. How do I join the white half-cylinder to the yellow pipe, and how do I make the edge? I know I've done this before, but now I can't, and nether can I find an example. I've tried to rotate the (...) (23 years ago, 5-Mar-02, to lugnet.cad)
|
|
| | Re: Help! I'm stuck. [DAT]
|
|
"Tore Eriksson" <tore.eriksson@mbox3...wipnet.se> schrieb im Newsbeitrag news:GsI4oy.9q7@lugnet.com... (...) Hm, I think you should add the edge like that: 1 9 0 0 0 -4 -1 0 -4 0 0 0 0 -4 1-4edge.dat 1 9 0 0 0 -4 -1 0 -4 0 0 0 0 4 1-4edge.dat 1 9 0 (...) (23 years ago, 5-Mar-02, to lugnet.cad)
|
|
| | Re: Help! I'm stuck.
|
|
(...) I think the trick is to use a shearing matrix on the 1-4cyls. If I remember right, the tricornered minifig hat used this trick. You could search for it in cad.dat.parts. Good luck Don (23 years ago, 5-Mar-02, to lugnet.cad)
|
|
| | Re: Help! I'm stuck. [DAT]
|
|
(...) Is this what you need? 1 15 0 -4 0 -4 0 0 0 4 0 0 0 -4 1-4cyls.dat 1 15 0 -4 0 -4 0 0 0 4 0 0 0 4 1-4cyls.dat 1 15 0 0 0 -4 0 0 -4 0 0 0 0 4 1-4edge.dat 1 15 0 0 0 -4 0 0 -4 0 0 0 0 -4 1-4edge.dat To figure out the 1-4cyls, I copied your (...) (23 years ago, 5-Mar-02, to lugnet.cad)
|
|
| | Re: Help! I'm stuck. [DAT]
|
|
(...) Oh, now I feel silly. I never realized there was a special sloped cylinder primitive. I always thought you part guys used a shearing matrix on the ordinary cylinder primitives like this. 1 15 0 -4 0 -4 0 0 -4 4 0 0 0 -4 1-4cyli.dat 1 15 0 -4 0 (...) (23 years ago, 5-Mar-02, to lugnet.cad)
|