Subject:
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clockwork pov animation
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 4 Feb 2002 09:22:40 GMT
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Viewed:
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379 times
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I have uploaded an executable zip file of my clockwork animation.
Ahui pointed out to me that my last upload was broken so This time I used
mpg format. http://www.brickshelf.com/cgi-bin/gallery.cgi?f=11382
The most chalanging process with this animation was trying to figure out
what direction each part would turn in my output.
For example
//this gear turns counter clockwise or left as I expected
object {
_3649_dot_dat
rotate<0,0,clock*360>
matrix <1-SW/105.98,0,0,0,1-SW/105.98,0,0,0,1-SW/20,0,0,0>
matrix <-0.987688,0.156434,0,0.156434,0.987688,0,0,0,-1,-50,0,0>
#if (version >= 3.1) material #else texture #end { Color1 }
}
//this gear turns clockwise the opposit of what I expected
object {
_3649_dot_dat
rotate<0,0,clock*360>
matrix <1-SW/105.98,0,0,0,1-SW/105.98,0,0,0,1-SW/20,0,0,0>
matrix <0.996917,0.0784591,0,-0.0784591,0.996917,0,0,0,1,50,0,0>
#if (version >= 3.1) material #else texture #end { Color26 }
}
If anyone can enlignten me on the matrix and how it effects x,y,z rotations
It would save me allot of time in the future.
Best Regards Chris
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Message has 1 Reply: | | Re: clockwork pov animation
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| Chris Daniel wrote... (...) The two gear wheels rotate the same way in their own world, but then you have rotated one of the wheels 180 degrees around the y-axis, so the result is that they rotate in opposite directions in your scene. Isn't that (...) (23 years ago, 7-Feb-02, to lugnet.cad)
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