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Subject: 
clockwork pov animation
Newsgroups: 
lugnet.cad
Date: 
Mon, 4 Feb 2002 09:22:40 GMT
Viewed: 
339 times
  
I have uploaded an executable zip file of my clockwork animation.
Ahui pointed out to me that my last upload was broken so This time I used
mpg format.  http://www.brickshelf.com/cgi-bin/gallery.cgi?f=11382


The most chalanging process with this animation was trying to figure out
what direction each part would turn in my output.

  For example

//this gear turns counter clockwise or left as I expected
object {
_3649_dot_dat
rotate<0,0,clock*360>
matrix <1-SW/105.98,0,0,0,1-SW/105.98,0,0,0,1-SW/20,0,0,0>
matrix <-0.987688,0.156434,0,0.156434,0.987688,0,0,0,-1,-50,0,0>
#if (version >= 3.1) material #else texture #end { Color1 }
}
//this gear turns clockwise the opposit of what I expected
object {
_3649_dot_dat
rotate<0,0,clock*360>
matrix <1-SW/105.98,0,0,0,1-SW/105.98,0,0,0,1-SW/20,0,0,0>
matrix <0.996917,0.0784591,0,-0.0784591,0.996917,0,0,0,1,50,0,0>
#if (version >= 3.1) material #else texture #end { Color26 }
}

  If anyone can enlignten me on the matrix and how it effects x,y,z rotations
  It would save me allot of time in the future.

  Best Regards Chris



Message has 1 Reply:
  Re: clockwork pov animation
 
Chris Daniel wrote... (...) The two gear wheels rotate the same way in their own world, but then you have rotated one of the wheels 180 degrees around the y-axis, so the result is that they rotate in opposite directions in your scene. Isn't that (...) (23 years ago, 7-Feb-02, to lugnet.cad)

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