Subject:
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RE: mesh object transition for animation in Pov-Ray question
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Newsgroups:
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lugnet.cad
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Date:
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Tue, 22 Jan 2002 14:07:22 GMT
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Reply-To:
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<(bram@)spamless(po.cwru.edu)>
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Viewed:
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476 times
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Chris Daniel writes:
> // MLCAD BTG hourhand4rpd
> object {
> _3649_dot_dat
> matrix <0,1,0,-1,0,0,0,0,1,0,-59,-20>
> #if (version >= 3.1) material #else texture
> #end { Color25 }
> rotate <0, 0, clock*30>
> }
Try this instead:
// MLCAD BTG hourhand4rpd
object {
_3649_dot_dat
rotate <0, 0, clock*30>
matrix <0,1,0,-1,0,0,0,0,1,0,-59,-20>
#if (version >= 3.1) material #else texture #end {
Color25 }
}
BTW, this is equivalent to putting matrix<1,0,0,0,1,0,0,0,1,0,0,0>
Before the rotate.
--Bram
Bram Lambrecht
bram@cwru.edu
www.bldesign.org
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Message is in Reply To:
| | mesh object transition for animation in Pov-Ray question
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| I'm trying to animate the geartrain for my lego clock. This code is out of the pov-ray help file #include "colors.inc" camera { location <0, 3, -6> look_at <0, 0, 0> } light_source { <20, 20, -20> color White } plane { y, 0 pigment { checker color (...) (23 years ago, 22-Jan-02, to lugnet.cad)
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