Subject:
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Re: LDA2001 News :o)
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Newsgroups:
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lugnet.cad
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Date:
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Sat, 22 Sep 2001 01:38:43 GMT
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Viewed:
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715 times
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I saw some game-platform designers' utilities on the web. Those "hardcoded
walk" routines could easily be converted to that kind of a platform.
:)
An RPG?
I can't wait to see what people might do with this stuff. It would be a
pain in the a**, though. I wouldn't do it.
(I'm getting too excited)
-Mike
In lugnet.cad, Tore Eriksson writes:
> While James works with his LANI, I work with my LDA2001... :o)
>
> Someday we will probably unite, but for now we work in two different directions.
>
> I've moved my project to a folder of its own and made a little tutorial.
>
> http://home.swipnet.se/simlego/ldraw/lda2001/lda2001.htm
> http://home.swipnet.se/simlego/ldraw/lda2001/tutor.htm
>
> Next step is to make a Setrotation command and a generic hardcoded minifig walk.
>
> Later on, there will only be one visible window in LDA2001. The reasons I
> now have five are for debugging and to show you how and why files are created.
>
> I am putting effort to make it user friendly, so please LMK if there is
> something I could do better.
>
> PTMWYT,
> /Tore
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Message is in Reply To:
| | LDA2001 News :o)
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| While James works with his LANI, I work with my LDA2001... :o) Someday we will probably unite, but for now we work in two different directions. I've moved my project to a folder of its own and made a little tutorial. (URL) step is to make a (...) (23 years ago, 22-Sep-01, to lugnet.cad)
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