Subject:
|
Re: idea for a new version
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Wed, 25 Apr 2001 04:02:26 GMT
|
Viewed:
|
469 times
|
| |
| |
yes that idea would work very well. for example it would allow me to rotate
xwing wings really easily!
but programming side would be tough ill bet. but maybe set kind of "bone
animation" which all parts linked to the special "bone" type of legs ( ie:
joint or hinge etc ) to lock the rotation point to approte place so rotation
the correct way would follow the real thing.
or add special controls "bone movment" group of controls.
one of possible problems is logic problems. ie: if theres a 2 1x2 hidge at
end type of legos is joined to each other the right way, but lego parts
groups ( attached to the hinges ) is joined in such way the hinge cant move
in real thing. i wont know how the "bone joints" code would react though.
maybe with heavy errors and/or lockup.
there would be some number of types of "bone joint" ie: locked hidge ( found
in xwing's wings attachments ) , loose hidge ( many types ) , ball joint ,
special one stud attached move ( would be movable by rotation only ) ( like
robot arm with gripper which is attached by one stud. ) , another would be
tires!
it'd certainly be very useful, but as a programmer i would think it'd be
real hard.
id love to have it though! it'd make men lots easier to pose!
--
And they said 'Computers will never be in general use'
"karl Martinson" <raymart@jam21.net> wrote in message
news:GCBun3.J9B@lugnet.com...
> Keep in mind that I know nothing about turing, html, computer, or anything
> of that type that requires neurons. I'm simply suggesting that this would be
> a cool feature that would make building and designing a lot easier. Make a
> kind of snap function where certain surfaces, let's use the pegs and bottom
> depression on a brick for an example, will automatically align themselves so
> the pegs line up. This could for more than just pegs, for example bars, and
> clips (wish I had some sorta diagrams), adn two-prong hinges adn 3-prong
> hinges. Along with this, would be a rotation snap similar to the movement
> one, in which if the two pieces have been "snapped" together, when you
> rotate one, no matter where the center point is, it will rotate so the 2
> "snapped" sections, eg. the pegs on a brick, the surface of the bar and the
> inside of the clip, the 2 prongs and the 3 prongs, are always touching, in
> effect changing the rotational axis on the piece. Once again, I know nothing
> of this stuff, and this is an idea I just came up with, and would just like
> some feedback, like whether it's even possible, and if it's a good idea or
not.
|
|
Message has 1 Reply: | | Re: idea for a new version
|
| (...) Using a sub-model with MLCAD, you can set the rotation center for the sub-model and achieve this. I use this technique on legs. Visio has a function similar to this. Parts can be defined with connection points. These connection points snap (...) (24 years ago, 25-Apr-01, to lugnet.cad)
|
Message is in Reply To:
| | idea for a new version
|
| Keep in mind that I know nothing about turing, html, computer, or anything of that type that requires neurons. I'm simply suggesting that this would be a cool feature that would make building and designing a lot easier. Make a kind of snap function (...) (24 years ago, 25-Apr-01, to lugnet.cad)
|
3 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
This Message and its Replies on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|