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Subject: 
Re: VB - parts and transformation matrices, Z-ordering, optional lines, bow-tied quads - help!
Newsgroups: 
lugnet.cad
Date: 
Tue, 27 Mar 2001 11:42:10 GMT
Viewed: 
432 times
  
Daniel Crichton wrote:
I've been messing with some VB code to read DAT files and draw them on the
screen, and have been surprised at how quickly I managed to pull it together
(esp. after spending some time poring over the LDraw FAQ trying to work out
the transformation matrix equations before realising that they were slightly
wrong, the x in the 'a*x' etc is not the same as the x in '+ x' at the end
of the calc!) but I have 2 problems.

Another Viewer comming up. <:)

1). If I load up 3626bp01.dat everything looks fine except the eyes, the
disc and cut-out primitives are placed in the middle of the head and
slightly rotated. I've toyed with the idea that the matrix I'm using is
wrong but it works for every other subpart and primitive, so I'm a bit
stuck. And it happens with all heads with eyes, and makes a complete mess of
torsos with patterns. I'll post some outputs to Brickshelf if anyone is
interested in helping and needs to see what is happening.

You are probably Pos-Multiplying the modeling Matrix, instead of
Pre-Multiplying.
I had that problem too !

2). Z-ordering. At the moment I'm just drawing the polygons in the order
they appear in the DAT files, but obviously I need to handle Z-ordering so
that the parts are rendered correctly. Any idea on where I might find some
sample VB code that could be applied to DAT files easily, or a pointer to
algorithms I could write in VB to handle this?

You could you the Painters Algorithm, but that is going to be slow, but
prevents you from using a Z-buffer.

A Simple explanation: Sort by polygon depth, then draw each one in
fardest to nearest order.
Hope I managed to right those last words correctly.

3). Any sample VB code on handling optional lines? At the moment I just have
an option to turn them on and off, but if they're on I'm just drawing all
the lines indicated by the points which makes a bit of a mess, and I'm
having trouble sorting out the equations needed to work out which lines to
draw (it's been over 10 years since I left school and my memory's going).

Using the Painter Algo, you just draw the Lines, which belong to each
poly, exactly after drawing the poly.

4). Any algorithms for sorting out bow-tied quads? I've found a few parts
that don't render well at all, and it appears that the points are not stored
in a clockwise/anti-clockwise direction, so my filled polygons come out as 2
triangles meeting at vertices.

This was already answered on another reply.

See yaa, and Good Luck

Rui Martins



Message has 1 Reply:
  Re: VB - parts and transformation matrices, Z-ordering, optional lines, bow-tied quads - help!
 
(...) Maybe, maybe not - I'm trying to build something that will help me draw complicated patterns on existing parts, such as the Darth Maul pattern (75% done). (...) OK, you've lost me here - I just applied the matrix calculation as-is from the (...) (24 years ago, 27-Mar-01, to lugnet.cad)

Message is in Reply To:
  VB - parts and transformation matrices, Z-ordering, optional lines, bow-tied quads - help!
 
I've been messing with some VB code to read DAT files and draw them on the screen, and have been surprised at how quickly I managed to pull it together (esp. after spending some time poring over the LDraw FAQ trying to work out the transformation (...) (24 years ago, 26-Mar-01, to lugnet.cad)

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