Special:
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[DAT] (requires LDraw-compatible viewer)
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Subject:
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HELP !!! Rotating a cylinder
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 7 Sep 2000 17:09:02 GMT
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Viewed:
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566 times
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Hi all. I am modeling the torso of the skeleton and I need help in rotating a
cylinder to an exact position. The cylinder is part of the ball-joint. See
photo at http://www.student.ipfw.edu/~osbodr01/torso.jpg
I use MLCad for view the file I write in notepad. But I can not position the
cylinder exactly flush to the plane to the sphere. Can anyone help me?
Here is the code that show what I am attempting. It shows the sphere,
cylinder, and the plane that is the shoulder.
2 24 14.8 -16.4 6.1 16.8 -5 6.1
4 16 14.8 -16.4 6.1 16.8 -5 6.1 16.8 -5 -6.1 14.8 -16.4 -6.1
1 15 19 -11 0 0.621166 -3.8637 0 2.31822 1.03528 0 0 0 2.4 4-4CYLI.DAT
1 14 21 -11.2 0 3.15 0 0 0 3.15 0 0 0 3.15 4-8SPHE.DAT
1 14 21 -11 0 3.15 0 0 0 -3.15 0 0 0 -3.15 4-8SPHE.DAT
0
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Message has 2 Replies: | | Re: HELP !!! Rotating a cylinder
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| A few things. First, I thought I'd point out that the code actually has two spheres, SLIGHTLY offset from each other (If you zoom in far enough, you can see the a slight crease). You'll have to remove one of them in order in order to truly line up (...) (24 years ago, 7-Sep-00, to lugnet.cad)
| | | Re: HELP !!! Rotating a cylinder
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| (...) First question: do you know your angle of rotation? If you don't know the angle, it's going to be very hard to get the right fit. Answer #1: If you've got LDraw Add-On, use the rotation tools in the LDAO Editor. They are very similar to the (...) (24 years ago, 8-Sep-00, to lugnet.cad)
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