Subject:
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Re: new rendering type? someone else is doing it too
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 31 Jul 2000 05:42:30 GMT
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Viewed:
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1232 times
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In lugnet.space, Paul Gyugyi writes:
> One flaw with this technique can be seen in the image:
> http://www.brickshelf.com/cgi-bin/gallery.cgi?i=9233
> Observe the sides of bricks which are seen almost
> edge-on (so that the distance to the object from
> pixel to pixel is large even for the same surface).
> In particular, the front of the white brick at the
> front of the space ship. It is completely black, I think
> because it triggers the edge-detection algorithm.
Yep I've noticed that also. It is especially prevalent in models using black
bricks. I've been messing around with the parameters trying to acheive the
correct balance but no luck yet.
> My rayshade patch (mentioned elsewhere) detected edges by
> looking for multiple objects within one pixel. The problem
> with it was it would create edges even when two polygons
> were flush against each other (like how the top of an LDRAW
> stud is made of many triangles). A combination of the
> techniques, where the edge is suppressed if the object is the
> same, would fix the blacked-out-surfaces seen in the image.
>
> -gyug
I gotta try that...
> In lugnet.space, Ben Vaughan writes:
> > In lugnet.space, Patrick Justison writes:
> > > Looks like Ben is not the only game in town.
> > >
> > > http://www.brickshelf.com/cgi-bin/gallery.cgi?f=938
> > >
> > > Pat J
> > > www.plscp.com
> > >
> > >
> > (snip)
> >
> > Ooooo! Nice! I'll have to find out if he's doing it the same way.
> >
> > Ben
> >
> > Ben Vaughan
> > buster@marsbase.com
> > http://www.marsbase.com
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