Subject:
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Re: Camera positioning for animation in POV with L3P files
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Newsgroups:
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lugnet.cad
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Date:
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Fri, 25 Feb 2000 22:49:50 GMT
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Viewed:
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873 times
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Rob Farver <rfarver@rcn.com> writes:
> If I can get an understanding of how to calculate
> the camera position I should be able to create my own curve tracking.
A few posts back in lugnet.cad.ray, I posted some lines of POV code that
calculated the camera position using a polar coordinate system...
HTH,
--Bram
Bram Lambrecht / o o \ BramL@juno.com
-------------------oooo-----(_)-----oooo-------------------
WWW: http://www.chuh.org/Students/Bram-Lambrecht/
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Message is in Reply To:
| | Camera positioning for animation in POV with L3P files
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| Just a quick question or two for anyone that can help out. I've been reading the POV documentation on animation and I'l like to give it a try with a couple models I converted from L-Draw to POV with L3P (and L3PAO). Specifically I need to know how (...) (25 years ago, 25-Feb-00, to lugnet.cad)
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