Subject:
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Re: LDScript Problem
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 2 Dec 1998 12:54:18 GMT
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Viewed:
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2587 times
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Once upon a time, Tore Eriksson <tore.eriksson@mbox325.swipnet.se>
wrote:
> Steve Bliss wrote:
>
> >
> > Great! Two requests, if you ever work on LDScript again:
>
> Thanks! In fact, I do have plans to rewrite it all from scratch, allowing long
> variable names and calls to other .LDS files If I ever get the time... :/
>
> >
> >
> > 1. Mirror across the X=Z and X=-Z planes.
>
> Hmm, I don't understand, but maybe it's something like what I've been thinking
> about: For example, gears/cog-wheels, You just draw one cog and a command, let's
> call it ROTATE axis n, repeats it n times across the chosen axis.
> I think maybe your wish would be "ROTATE Y 4", or I could be wrong?
Nope. I mean actually reflecting parts across X=Z. For example, the
following line:
2 24 a b c d e f
would reflect across X=Z as:
2 24 c b a f e d
All you do is switch the X and Z components of the vertices.
This feature would allow people to use LDS to create part-segments with
8-way radial symmetry.
Steve
Steve
>
> >
> > 2. Recognize line-type 5, especially for mirroring and echoing.
> >
> > Steve
>
> Oh, did I miss that, too? So far, I haven't had any use for rotating and
> mirroring type-5-lines, so I haven't noticed that either. I'll see if the source
> code for version 0.08 is backed up somewhere. If so, it should be quite easy to
> implement at least your second request.
>
>
> /Tore
>
>
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Message is in Reply To:
| | Re: LDScript Problem
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| (...) Thanks! In fact, I do have plans to rewrite it all from scratch, allowing long variable names and calls to other .LDS files If I ever get the time... :/ (...) Hmm, I don't understand, but maybe it's something like what I've been thinking (...) (26 years ago, 1-Dec-98, to lugnet.cad)
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