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Subject: 
Re: "Smoke" color in POV
Newsgroups: 
lugnet.cad
Date: 
Mon, 23 Aug 1999 13:56:47 GMT
Viewed: 
693 times
  
Travis Dickinson sent me this, which works pretty well:

#declare clear_dark_gray = material { texture {
pigment {rgbf <0.40, 0.40, 0.40, .9>}
finish {
  ambient 0.3
  diffuse 0.6
  reflection 0.25
  refraction 1
  ior 1.5
  phong 0.3
  phong_size 60
}
} }

BTW:  it's always "safe" to post responses to the newsgroup, so that everyone
can gain the benefit of such wisdom.  I imagine this whole JW thing has made
some people a little gunshy about posting.  But consider this:  as far as I know
_noone_ else has ever been flamed for posting questions, comments, suggestions,
about Lego CAD.  Please keep in mind that this has been a very peculiar
incident, and in general we love to hear from new posters.

Just my .02

-John Van



Message is in Reply To:
  "Smoke" color in POV
 
Has anyone found good POV values for the smoke colored SW windscreen? -John Van (25 years ago, 20-Aug-99, to lugnet.cad)

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