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    Re: LDLite question —Steve Bliss
   (...) Isn't that what alt-PrtScrn is for? Steve (26 years ago, 11-May-99, to lugnet.cad)
   
        Re: LDLite question —Jeremy H. Sproat
     (...) Sure, if you want a dump of what's on the screen. Wouldn't do much good once Gyug implements scrollbars. Plus, you lose control of what color depth goes into the clipboard when you use PrtScrn. Cheers, - jsproat (26 years ago, 11-May-99, to lugnet.cad)
    
         Re: LDLite question —John Matthews
     How exactly do you lose control of the color depth when you do that? Oops, am I off topic here... John Matthews Sproaticus <jsproat@geocities.com> wrote in message news:3738646C.BEF27C...ies.com... (...) current (...) for a (...) depth (...) (26 years ago, 11-May-99, to lugnet.cad)
    
         Re: LDLite question —Chris Moseley
      John Matthews wrote in message ... (...) It uses the current screen colour depth. So it you're running 24 bit colour, that's what you get in your bitmap. Given that LDraw is still 4 bit colour, there's some wastage involved. Moz (26 years ago, 12-May-99, to lugnet.cad)
    
         Re: LDLite question —Steve Bliss
     (...) LDLite's display is 24-bit. It has potential to display a large number of colors, if you turn on shading, define as many different color values as possible (I think 32K colors are allowed?), and then render them. Steve (26 years ago, 12-May-99, to lugnet.cad)
   
        Re: LDLite question —Terry Keller
   (...) Screen capture from an imaging program like PSP works pretty well. But having a little camera button on the toolbar would be great. Right next to a Stop button. (hint, hint) -- Terry K -- (26 years ago, 13-May-99, to lugnet.cad)
 

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