 | | Re: "LGEO" and "L3P v1.4 BETA 20080930"
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One additional suggestion I'd like to make is to, instead of writing the same data repeatedly over and over for each part, store the part data (matrix transformations and materials) in arrays and then traverse at the end of a file using loops. (...) (17 years ago, 3-Dec-08, to lugnet.cad)
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 | | Re: MLCad being used by Lego Universe dev team?
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(...) Here's a snapshot from LDView with settings and light angle tweaked to reproduce the image as closely as possible: (URL) I don't know about you, but I know what I think ;-). --Travis (17 years ago, 3-Dec-08, to lugnet.cad, FTX)
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 | | Re: MLCad being used by Lego Universe dev team?
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(...) The shading looks too smooth to be MLCAD. Also, the studs in the image have the logo on top, which MLCAD doesn't do. -Mike (17 years ago, 3-Dec-08, to lugnet.cad)
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 | | MLCad being used by Lego Universe dev team?
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Hey guys, Got the latest Lego Universe newsletter, and found this interesting. (URL) screenshot of the CAD bricks seems to be from MLCad, with the edge lines and stud resolution. I would think they'd be using Lego's internal Maya library. -Stefan- (17 years ago, 3-Dec-08, to lugnet.cad)
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 | | Re: LGEO update
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I've also noticed some glitches with respect to head pieces when using the POV-Ray 3.7 beta: * 390.DAT is glitchy. * 3901.DAT doesn't appear at all. * 3834.DAT does not appear at all. * 3626BP05.DAT is missing certain subparts. * I can't see the (...) (17 years ago, 3-Dec-08, to lugnet.cad)
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