| | MLCad being used by Lego Universe dev team? Stefan Garcia
|
| | Hey guys, Got the latest Lego Universe newsletter, and found this interesting. (URL) screenshot of the CAD bricks seems to be from MLCad, with the edge lines and stud resolution. I would think they'd be using Lego's internal Maya library. -Stefan- (16 years ago, 3-Dec-08, to lugnet.cad)
|
| | |
| | | | Re: MLCad being used by Lego Universe dev team? Michael Horvath
|
| | | | (...) The shading looks too smooth to be MLCAD. Also, the studs in the image have the logo on top, which MLCAD doesn't do. -Mike (16 years ago, 3-Dec-08, to lugnet.cad)
|
| | | | |
| | | | | | Re: MLCad being used by Lego Universe dev team? Travis Cobbs
|
| | | | (...) Here's a snapshot from LDView with settings and light angle tweaked to reproduce the image as closely as possible: (URL) I don't know about you, but I know what I think ;-). --Travis (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
|
| | | | |
| | | | | | Re: MLCad being used by Lego Universe dev team? Michael Horvath
|
| | | | | The LDraw suite of tools might be the easier method to create simple models from scratch than the heavyweight parts-authoring tools they probably use in-house. In fact, I still find the original ledit.exe by James Jessiman to be in many ways more (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
|
| | | | | |
| | | | | | Re: MLCad being used by Lego Universe dev team? Jim DeVona
|
| | | | (...) I think that's pretty darned cool. Jim (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
|
| | | | |
| | | | | | Re: MLCad being used by Lego Universe dev team? Travis Cobbs
|
| | | | (...) So do I. I definitely think it's very cool to have a shot from my program show up in an official page at lego.com. Of course, as far as I can tell, LEGO Universe is being developed by a 3rd party (NetDevil Studios), so the shot presumably (...) (16 years ago, 3-Dec-08, to lugnet.cad, FTX)
|
| | | | |