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  Re: Problem with LDView
 
(...) While writing the LD4DStudio rendering code, I also had some problems with AV crashes. It turned out being caused by mixed glDrawElement usage (with / without glBindbuffer usage). I fixed it by calling: glBindBuffer(GL_ARRAY_BUFFER, 0); (...) (16 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: Problem with LDView
 
(...) Thanks. It's actually crashing when VBO is used in LDView, and not crashing when VBO isn't used. However, I'll take a look at my pointer calls to see if there are any bound buffers at the time of the calls. When I initially implemented the VBO (...) (16 years ago, 28-Jun-08, to lugnet.cad)

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