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Subject: 
Re: Previous step color scaling
Newsgroups: 
lugnet.cad
Date: 
Mon, 15 Oct 2007 22:59:47 GMT
Viewed: 
7650 times
  
In lugnet.cad, Travis Cobbs wrote:
> In lugnet.cad, Jaco van der Molen wrote:
> > Hi all,
> > 
> > I am looking for a way to render fast top view images and thus creating images
> > like the original LEGO instructions they use in the Statue of Liberty.
> > 
> > To do top view rendering was answered in another question I asked.
> > 
> > Would it be possible to use previous step color scaling using LDView or
> > LDGLite as renderer in LPub?
> 
> I can't be sure, but it appears that LPub modifies the POV files that
> come out of L3P in order to get that effect, instead of modifying the
> LDraw files it sends to L3P/LDView/LDGLite.  So until this is changed
> in LPub, it doesn't appear that there is any way to get that to work.
> Note that even if LDView/LDGLite supported this functionality (LDView
> definitely doesn't; not sure about LDGLite), it wouldn't help, since
> LPub creates the LDraw files that it sends to the programs, and it
> doesn't include step information in those files.

That's too bad.  I was just reading an article the other day that
would've been perfect for this.

http://www.opengl.org/resources/code/samples/mjktips/InPlaceScaleAndBias.html

(I was actually looking for something better than glzoompixels to rescale
the image buffer, not the colors in the buffer.)

Oh well,

Don



Message has 1 Reply:
  Re: Previous step color scaling
 
(...) think it would be easier to just futz with the data during parsing. --Travis (19 years ago, 17-Oct-07, to lugnet.cad)

Message is in Reply To:
  Re: Previous step color scaling
 
(...) I can't be sure, but it appears that LPub modifies the POV files that come out of L3P in order to get that effect, instead of modifying the LDraw files it sends to L3P/LDView/LDGLite. So until this is changed in LPub, it doesn't appear that (...) (19 years ago, 15-Oct-07, to lugnet.cad)

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