Subject:
|
Feedback on Brick physics simulation - ROBLOX
|
Newsgroups:
|
lugnet.cad
|
Date:
|
Sat, 11 Nov 2006 17:49:47 GMT
|
Viewed:
|
3015 times
|
| |
| |
Hi -
I'm working on an experimental CAD/simulation/game/website called ROBLOX and
would welcome any feedback on product direction from the Lego community. The
physics engine handles things like collapsing buildings and vehicles by properly
simulating the dynamics of bricks, wheels, motors, etc.
There's a movie of the simulations here:
http://video.google.com/videoplay?docid=-2418575870437745291
Thanks!
David Baszucki
www.roblox.com
|
|
Message has 8 Replies: | | Re: Feedback on Brick physics simulation - ROBLOX
|
| David Baszucki, Good job so far. Only one question that comes to mind. Is it OpenGL? The one thing I would reconmend is that you impliment normal mapping (the high rez hight texture taken from a high detailed model and placed on a low rez model- it (...) (18 years ago, 11-Nov-06, to lugnet.cad)
| | | Re: Feedback on Brick physics simulation - ROBLOX
|
| Seems like there's put lots of time and effort in this. I can only base my opinion on the demo movie you mentioned. I'm surprised about the amount of destruction that's in ths bit. Where as the European Lego Toy is about constructing, it looks like (...) (18 years ago, 12-Nov-06, to lugnet.cad)
|
15 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|