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Subject: 
Re: I found an LDRAW importer for Google SketchUp
Newsgroups: 
lugnet.cad
Date: 
Sat, 4 Nov 2006 10:03:01 GMT
Viewed: 
7364 times
  
In lugnet.cad, Lee Gaiteri wrote:
> Many modeling programs I've looked into over the years (I don't currently use a
> 3D modeler because of this) don't allow that level of precision, no. However,
> with complex parts like hair, manually adding a zillion lines and triangles
> isn't all that feasible. As far as conditional edges go, my edger utility can
> handle adding those, but the rest is quite hard. Neither LDraw Design Pad nor
> MLCad is able to simply move a vertex, split an edge, etc. I'm tempted to write
> my own program for this, but I think it'd be easier to design an LDDP plugin
> than write a program. I've been compiling a list of functions that no current
> editor I've seen has:
> 
> - Split a quad into two triangles
> - Split an edge
> - Easily move a vertex
> - Enforce same winding among traingles/quads that touch
> - Add primitives according to a scripted math formula (e.g., lines, triangles)




Hi Lee,

for the last four years I've been working on a program to do things like that -
move vertexes easily, handle the winding, add mathematically simple shapes like
circles in an easy way, calculate the intersction line between two objects...
What kind of functions do you need? I can try and implement some of them (if I'm
able).

First screenshots can be found here:
http://www.brickshelf.com/cgi-bin/gallery.cgi?f=199419

I hope I can publish the program in Spring 2007.

Leg Godt-
Sven



Message is in Reply To:
  Re: I found an LDRAW importer for Google SketchUp
 
(...) I haven't tried it either, though I haven't seen anything else to compare it to. I did manage to find one user review on a download site that says it's good, but it works best on light-colored objects. (...) Aye, there's the rub. (...) Many (...) (20 years ago, 26-Oct-06, to lugnet.cad)

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