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Subject: 
Bug in LDGlite?
Newsgroups: 
lugnet.cad, lugnet.cad.dev
Followup-To: 
lugnet.cad.dev
Date: 
Wed, 4 Oct 2006 19:39:32 GMT
Viewed: 
2132 times
  
hi,

any ideas what's wrong with this batch file:

set LDGLITE_EXE="C:\Programme\MLCad\LDGLite 1.1.8\ldglite"

for %%a in ("MOTM_*.dat","MOTM_*.ldr","MOTM_*.mpd" ) do %LDGLITE_EXE%  %%a -fh
-v10240,7680 -s2 -z-6000 -Z6000 -i1 -q -cg25,45,0 -mS%%~na1.png
for %%a in ("MOTM_*.dat","MOTM_*.ldr","MOTM_*.mpd" ) do %LDGLITE_EXE%  %%a -fh
-v10240,7680 -s2 -z-6000 -Z6000 -i1 -cg25,215,0 -mS%%~na2.png

the outputs are:

http://www.holly-wood.it/tmp/MOTM_9281.png (450 KB)
http://www.holly-wood.it/tmp/MOTM_9281.png (307 KB)

I run this on a:

Vendor: Matrox Graphics Inc.
Renderer: Matrox G400
Version: 1.1.3 Jul 30 2003

Extenstions:
GL_ARB_multitexture
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_Autodesk_facet_normal
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_compiled_vertex_array
GL_EXT_packed_pixels
GL_EXT_separate_specular_color
GL_EXT_stencil_wrap
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_vertex_array
GL_KTX_buffer_region
GL_SGIS_multitexture
GL_WIN_swap_hint
WGL_EXT_swap_control

WGL Extensions:
*None*

BTW rendering this on a Radeon 9000 Mobil with the latest Omega drivers it takes
ages to render and it slowly fills up my memory 'til it occupies almost 600 MB.
is it the batch file, the machine or LDGlite 1.1.8

PLMK, w.



Message has 1 Reply:
  Re: Bug in LDGlite?
 
(...) My first guess would be the -z-6000 arg. I think this places the near clipping plane way back behind the camera. What you want to do is put it in front of the camera, as far out as you can without clipping the model, so you squeeze the space (...) (18 years ago, 5-Oct-06, to lugnet.cad.dev)

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