Subject:
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Re: Seeking Lugnet community help for a freeware computer game
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Newsgroups:
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lugnet.general, lugnet.cad, lugnet.gaming
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Date:
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Sun, 9 Jul 2006 22:22:53 GMT
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Reply-To:
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DANNY@ORIONROBOTSnospam.CO.UK
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Viewed:
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745 times
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On 06/07/06, Gabriel McGrath <gabesemail2000-spam@yahoo.com.au> wrote:
>
> Hello,
>
> I'm working on a free computer game, for a competition promoting
> accessibility in gaming. (ie making games more accessable for older
> players, younger players, people with disabilities)
>
> Why post here? I want to use lego for the graphics.
> (And the competition ends in *August*, so I don't have much time!)
>
> The game I'm remaking is the 1988 arcade game, Operaton Wolf.
> http://www.klov.com/game_detail.php?letter=O&game_id=8927
>
> I need helpers who can pose & photograph certain minifigs,
> so I can use them in the game. Any assitance will be credited!
> The other option, is to render all this stuff with Povray.
> I don't mind which way we go, but it needs to be "one or the other"
> or else things won't match up.
> We need to be able to have minifigs holding assorted guns,
> and also posed to animate walking, falling when shot, etc.
>
> I've done some research, and some appropriate minifigs include..
> *Johnny Thunder (1355,1370)
> *Max Villano (5901, 5902, 5956, 5976)
> *Flex, Arctic (4742, 4774)
> *Red Halter top (6401, 6409, 6411)
> *Sparks (1277, 3348, 4930, 4990)
>
> (That's why I've crossposted to adventurers & military)
>
> I also need people up to the challenge of building
> the vehicles in the game.
> Good news: They don't look too complicated..
> and you only need to build one side!
> (like how Hollywood sets only have one side)
>
> Here are some pictures to give you an idea of what's needed...
> (if prompted, password is "lugnet")
> http://img.photobucket.com/albums/v369/David_Manning/Operation_Block/OpWolf_level1_sprites.png
>
> And here's my attempt at building level 1, using the program "Return to
> Blockland".
> http://img.photobucket.com/albums/v369/David_Manning/Operation_Block/OperationBlockWIP1.jpg
>
>
> All help or hints VERY gratefully received!
>
> I've requested help at other lego forums, and got no assistance.
>
> I'm hoping Lugnetters are a bit nicer,
> as I'm seriously running out of time with this project!
>
>
> Gabriel
>
>
> --
>
> NB: swap "spam" for "lugnet" in my email address. :-)
Hi there Gabriel,
This sounds very cool. I am not sure I can help you with provision of
sprites, but have you thought of using a script to convert LDraw
models to simpler meshes (with textures), and then animating those. I
know you are going for a somewhat retro look, but maybe a cell-shading
cartoon technique could be used, meanwhile animation and posing is
entirely down to you. I am crossposting this to lugnet.cad and
lugnet.gaming, which may help you out as those groups are far closer
to what you are trying to acheive.
One thing I do know a little about is game coding, having been a
professional one for a few years, so if you run into real difficulties
there, do ask. I am not sure what the correct Lugnet group would be
for that, as it is a little different from other stuff here, possibly
lugnet.cad.dev? Anyone?
Have you thought of asing for the fractal landscape generation code,
or just generating a few and rendering them to get your backgrounds?
You can get a consistent all block feel then.
You could get things like tanks, helicopters, trains and bunkers by
looking around on Lugnet, and brickshelf and asking people to use
their MOC's - I am sure some would oblige, but you may have to ask
them to volunteer such models, and do a bit of the dogwork yourself to
find them. I also remember one chap who id a whole range of pretty
realistic looking Lego ordinance, so you may want to find him too.
Anyway, good luck, I look forward to seeing the result.
--
Danny Staple MBCS
OrionRobots
http://orionrobots.co.uk/blogs/dannystaple
(Full contact details available through website)
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