| | Re: Finding a rotation matrix for a triangle
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| (...) You take the cross product of two of the sides of the triangle, this will give the vector perpendicular to the triangle plane: (URL) will point either upwars or downwards. Unless your triangle is in a known winding state there's no way to (...) (19 years ago, 28-Nov-05, to lugnet.cad)
| | | | Re: Finding a rotation matrix for a triangle
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| Thanks for the formula Anders Do you have any idea on how to convert it to the vector type used in MLcad? (xyz+angle)? Cheers NB (19 years ago, 1-Dec-05, to lugnet.cad)
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