| | Re: LPub 2.4.8.0 available danny staple
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| | Its interesting to see the two side by side. It appears that LDGLite has better shading, but LDView is smoother on the outlines. Is there antialiasing on LDView then? Danny -- (URL) - Build Robots (...) (19 years ago, 15-Oct-05, to lugnet.cad)
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| | | | Re: LPub 2.4.8.0 available Travis Cobbs
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| | | | (...) Well, antialiasing is turned on in both renderers. However, the antialiasing definitely isn't the same in both. Maybe the LDView one is done with full-scene antialiasing and the LDGLite one is done with line antialiasing. It's interesting how (...) (19 years ago, 15-Oct-05, to lugnet.cad)
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| | | | | | Re: LPub 2.4.8.0 available danny staple
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| | | | (...) That may well explain it. (...) Actually -looking again - LDGLite is smoother, but LDview seems to make less of a mess when axles meet axle holes. It was that I noted really when mentioning smoothness. Looking at the step 48 image from both (...) (19 years ago, 16-Oct-05, to lugnet.cad)
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| | | | | | Re: LPub 2.4.8.0 available Kevin L. Clague
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| | | | In lugnet.cad, danny staple <orionrobots@gmail.com> wrote: <snip> (...) Yes. You are right. LDview renders things larger than LDGLite. LDGlite renders the same size as POV-Ray. Kevin (19 years ago, 17-Oct-05, to lugnet.cad)
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