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  Re: LPub 2.4.8.0 available
 
(...) Kevin actually has samples on his Brickshelf account of what LDGLite and LDView rendering look like in LPub: (URL) LDView> (URL) LDGLite> --Travis (19 years ago, 13-Oct-05, to lugnet.cad, FTX)
 
  Re: LPub 2.4.8.0 available
 
Its interesting to see the two side by side. It appears that LDGLite has better shading, but LDView is smoother on the outlines. Is there antialiasing on LDView then? Danny -- (URL) - Build Robots (...) (19 years ago, 15-Oct-05, to lugnet.cad)
 
  Re: LPub 2.4.8.0 available
 
(...) Well, antialiasing is turned on in both renderers. However, the antialiasing definitely isn't the same in both. Maybe the LDView one is done with full-scene antialiasing and the LDGLite one is done with line antialiasing. It's interesting how (...) (19 years ago, 15-Oct-05, to lugnet.cad)
 
  Re: LPub 2.4.8.0 available
 
(...) That may well explain it. (...) Actually -looking again - LDGLite is smoother, but LDview seems to make less of a mess when axles meet axle holes. It was that I noted really when mentioning smoothness. Looking at the step 48 image from both (...) (19 years ago, 16-Oct-05, to lugnet.cad)
 
  Re: LPub 2.4.8.0 available
 
In lugnet.cad, danny staple <orionrobots@gmail.com> wrote: <snip> (...) Yes. You are right. LDview renders things larger than LDGLite. LDGlite renders the same size as POV-Ray. Kevin (19 years ago, 17-Oct-05, to lugnet.cad)

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