Subject:
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Overview of LEGO Factory suggestions
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 29 Aug 2005 20:56:16 GMT
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OK, weve all had some time to play with LF and the new LDD now. I think its
time to try and compose a clear, well-thought-ought dear LEGO letter
explaining whatever seems to be in the way of this being a successful program.
It may be that LEGO is already aware of whatever we might say, but then again,
maybe not it cant hurt to give them our perspective, right?
So, lets try for the moment to avoid the small stuff and focus on the core
issues. I think the major one is:
1. Any model designed in LDD to actually look like something, ends up costing
way more than it is worth, because you have to buy 20 (or more) times as many
pieces as what the model actually uses.
As a somewhat related issue,
2. Even if you were more concerned with designing a model to be reasonably
priced than with making it look like it should, this is pretty much impossible
to do, because LEGO has not yet explained what the part bags are.
The combination of these are that, I suspect, most ALEs will not make use of LF
either as designers nor as buyers. As designers, it feels rather pointless to
upload a model that you know nobody will buy because its grossly overpriced.
And of course, as buyers, you generally wont want to overpay for a particular
model plus a bunch of unknown pieces even collectors would prefer to know what
pieces theyre getting if theyre going to shell out that kind of dough.
So if nothing is changed, I think the LF program is going to stall out and
probably be cancelled in a year or two. But, it seems quite salvageable. I
would propose these steps:
1. Change the part bags. Even if it means a smaller palette at first, these
bags need to be optimized as much as possible for economic modelling. One
approach would be to have bags contain only a single part number and color, with
quantities in the 5-20 range (20 for small, cheap parts, and fewer of larger
more expensive ones). Another approach would be to identify sets of related
parts that often go together, and bag them together; for example, left and right
wing sections. But again, keep the quantities reasonably low.
2. Change LDD so that its aware of the bag divisions, and shows us in real
time, as we design, how many bags weve opened and how many unused parts are
left. For example, it could display 3/5 under a part if Ive used 3, but I
get 5 with the bags Ive already opened.
Change #1 will greatly reduce the cost of the models, since you wont be getting
so many unused parts in each one. And change #2 lets a conscientious designer
optimize their designs to fit the part bags.
So, what do yall think? Does this cover the major obstacles you see to
widespread LF nirvana? Do the suggestions seem sensible?
Best,
Joe
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Message has 1 Reply: | | Re: Overview of LEGO Factory suggestions
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| (...) LET'S DO IT!!!!! (...) otay (...) Just like real life -minus, Brick Link, ebay, etc,..... but yes your right. I have always said, LEGO is smart about making their sets and parts collectible. They ussually don't open the flood gate to full. (...) (19 years ago, 29-Aug-05, to lugnet.cad, FTX)
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