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Subject: 
Overview of LEGO Factory suggestions
Newsgroups: 
lugnet.cad
Date: 
Mon, 29 Aug 2005 20:56:16 GMT
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OK, we’ve all had some time to play with LF and the new LDD now. I think it’s time to try and compose a clear, well-thought-ought “dear LEGO” letter explaining whatever seems to be in the way of this being a successful program. It may be that LEGO is already aware of whatever we might say, but then again, maybe not — it can’t hurt to give them our perspective, right?

So, let’s try for the moment to avoid the small stuff and focus on the core issues. I think the major one is:

1. Any model designed in LDD to actually look like something, ends up costing way more than it is worth, because you have to buy 20 (or more) times as many pieces as what the model actually uses.

As a somewhat related issue,

2. Even if you were more concerned with designing a model to be reasonably priced than with making it look like it should, this is pretty much impossible to do, because LEGO has not yet explained what the part bags are.

The combination of these are that, I suspect, most ALEs will not make use of LF either as designers nor as buyers. As designers, it feels rather pointless to upload a model that you know nobody will buy because it’s grossly overpriced. And of course, as buyers, you generally won’t want to overpay for a particular model plus a bunch of unknown pieces — even collectors would prefer to know what pieces they’re getting if they’re going to shell out that kind of dough.

So if nothing is changed, I think the LF program is going to stall out and probably be cancelled in a year or two. But, it seems quite salvageable. I would propose these steps:

1. Change the part bags. Even if it means a smaller palette at first, these bags need to be optimized as much as possible for economic modelling. One approach would be to have bags contain only a single part number and color, with quantities in the 5-20 range (20 for small, cheap parts, and fewer of larger more expensive ones). Another approach would be to identify sets of related parts that often go together, and bag them together; for example, left and right wing sections. But again, keep the quantities reasonably low.

2. Change LDD so that it’s aware of the bag divisions, and shows us in real time, as we design, how many bags we’ve opened and how many unused parts are left. For example, it could display “3/5” under a part if I’ve used 3, but I get 5 with the bags I’ve already opened.

Change #1 will greatly reduce the cost of the models, since you won’t be getting so many unused parts in each one. And change #2 lets a conscientious designer optimize their designs to fit the part bags.

So, what do y’all think? Does this cover the major obstacles you see to widespread LF nirvana? Do the suggestions seem sensible?

Best,
– Joe



Message has 1 Reply:
  Re: Overview of LEGO Factory suggestions
 
(...) LET'S DO IT!!!!! (...) otay (...) Just like real life -minus, Brick Link, ebay, etc,..... but yes your right. I have always said, LEGO is smart about making their sets and parts collectible. They ussually don't open the flood gate to full. (...) (19 years ago, 29-Aug-05, to lugnet.cad, FTX)

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