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  Re: on Collision, stop Movement
 
(...) I personally have pretty much kept out of the LCD discussions, and to be honest, I'm pretty sure that all the work that has been done so far on the spec hasn't been done by programmers interested in actually implementing the functionality. (...) (20 years ago, 16-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
(...) I hope so. Many of the parts that most need this system to be implemented are probably going to be the most difficuult to implement and the least likely to be included in an initial release. Basic stud connections would benefit from (...) (20 years ago, 16-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
(...) A connection database would be great for something like a simulator. I was at BrickFest and someone asked me about this. It might be fun to work on a project like that, and it could be handy to have the features within an editor. Often I make (...) (20 years ago, 18-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
(...) And hey, now might be just the time to do it. You might win valuable prizes :-O! The L Prize site hasn't yet said what you need to do to win prizes there, but reading between the lines, it at least sounds like LCD-based projects would be high (...) (20 years ago, 18-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
(...) I am a programmer with an interest in implementing something like clickablibity. I think te best way to do it is to assign connecection rules to primitives or combinations of primitives. That way you may be able to derive most possible (...) (20 years ago, 22-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
(...) That assumes that you have primitives made for both the male and female connector, which I very much doubt is always the case. Studs are pretty much always going to be one of two types (solid or hollow, though many of the BIONICLE masks use (...) (20 years ago, 22-Aug-04, to lugnet.cad)

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