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    Re: on Collision, stop Movement —Edwin Pilobello
   (...) I looked into the LCD discussions. I'm sure it's quite sound. My experience with collision checking emanates from game programming. I teach a class derived from Dr. Mark Overmar's Game Maker software. In it I teach kids how to define bounding (...) (20 years ago, 15-Aug-04, to lugnet.cad)
   
        Re: on Collision, stop Movement —Travis Cobbs
   (...) 3D collision detection is conceptually very simple, and isn't even too difficult to actually implement. If you want it to be fast, you can probably even download a free software library to do it for you. But please re-read what I said, because (...) (20 years ago, 16-Aug-04, to lugnet.cad, FTX)
   
        Re: on Collision, stop Movement —Edwin Pilobello
   (...) I'm very sure you're right about using LDRAW geometry. I'm not so sure about LCD. In my opinion, it would be beneficial to think in terms of making individual objects with associated ldr files and properties (20 years ago, 16-Aug-04, to lugnet.cad, FTX)
 

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