| | Re: Quick way to mirror-image a model? Don Heyse
| | | (...) Err, Shouldn't that be (-1 0 0 0 1 0 0 0 1)? You have to negate the X coordinate to mirror across the Z axis. Don (20 years ago, 21-Jun-04, to lugnet.cad)
| | | | | | | | Re: Quick way to mirror-image a model? Steve Bliss
| | | | | (...) Sorry, I misunderstood the terminology. I figured you could either mirror across a plane, or along a line. You can't mirror across a line - it's 1D. So I assumed when people were writing about mirroring 'across the Z axis', they meant to use (...) (20 years ago, 21-Jun-04, to lugnet.cad)
| | | | | | | | | | | | Re: Quick way to mirror-image a model? Don Heyse
| | | | | (...) Heh, I was thinking 2-dimensionally. It's easier for my tired old brain. All my sketches were happening on the XZ plane so mirroring across the Z axis made total sense to me. Oh well. (...) Ok, now I have to follow through and actually make a (...) (20 years ago, 21-Jun-04, to lugnet.cad)
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